Sheikh Sharik 2.0 Seedance

Seedance

AI 영상 프롬프트 모음: 도시의 소리를 모아 빛나는 구슬로

자동차와 새, 발걸음 소리가 투명한 빛의 띠로 나타나 한 사람의 손에 모입니다. 구슬에 담긴 소리가 한꺼번에 풀려나는 Seedance 영상 프롬프트입니다.

원본 프롬프트

프롬프트는 원문 그대로 제공됩니다. 복사해도 번역되거나 영상이 생성되지 않습니다.

CAMERA: One continuous cinematic shot with no cuts. Begin with a slow tracking shot at street level. Follow the character from a three-quarter rear angle. Gradually move closer to the character's hands as the invisible sounds become visible. Finish with a dramatic pullback. SETTING: A realistic modern city street at dawn. Soft morning light, light fog, distant traffic, pedestrians, birds, bicycles and subtle urban movement. Photorealistic environment. 0–3 SECONDS: The character walks through the street. Everything sounds normal: distant traffic, footsteps, birds and wind. Suddenly, the character stops. A faint translucent ripple appears in the air beside a passing car, shaped like a small floating ribbon of vibrating glass. 3–6 SECONDS: The character reaches out and gently grabs the floating ripple. The instant they touch it, the surrounding car becomes completely silent. The character looks at the glowing vibrating ribbon in their hand. 6–10 SECONDS: More sound becomes visible. Birdsong appears as tiny glowing waves. Footsteps become small translucent pulses. Traffic noise becomes long vibrating ribbons. The character calmly gathers them with both hands. As each sound is collected, that part of the city becomes completely silent. 10–12 SECONDS: The character compresses all the collected sounds between their palms. Thousands of glowing sound waves collapse into one tiny luminous sphere. The entire city suddenly becomes completely silent. 12–15 SECONDS: The character releases the sphere. It rises a few meters into the air. The sphere suddenly expands into a gigantic invisible-looking shockwave made entirely of luminous sound patterns. For one instant, every sound returns simultaneously. Birds fly upward, cars move, people react, leaves shake violently. Then CUT TO BLACK. VISUAL STYLE: Photorealistic cinematic surrealism, original visual design, realistic urban environment, subtle atmospheric lighting, physically believable particle motion, translucent sound structures, restrained VFX, natural human performance, premium cinematic composition. SOUND DESIGN: Begin with realistic city ambience. Introduce a faint crystalline vibration when the first sound becomes visible. Gradually remove environmental sounds as the character collects them. Create complete silence at 12 seconds. At the final release, restore all accumulated sounds simultaneously for one overwhelming cinematic moment. NEGATIVE: No copyrighted characters, no recognizable movie scenes, no logos, no text, no subtitles, no watermark, no famous franchise references, no imitation of any specific director or artist, no cartoon aesthetic, no supernatural creatures, no explosions, no random objects, no scene cuts, no inconsistent character appearance, no distorted faces.