Seedance
AI 影片提示詞庫: 游隼在晨光中回到 Soren 手上
晨霧草原上,Soren 替游隼取下頭罩,看牠飛離手套、收翼俯衝,再轉回手腕降落。七段剪接搭配速度變化,描繪羽毛、皮革與外套的立體質感。
原始提示詞
提示詞保留原文;複製不會翻譯文字,也不會產生影片。
Cinematic hyper-realistic 3D CGI collectible-figurine render, like a live-action blockbuster VFX sequence: physically-based rendering (PBR), octane-render-quality lighting and materials, waxed canvas with realistic wear, individually simulated feather dynamics on the bird, thick leather with visible grain, synthetic matte skin with pore-level micro-detail. Real camera lens characteristics, subtle film grain, color-graded like live-action VFX, soft cinematic lighting with a subtle rim light, shallow depth of field, physically accurate shadows. NOT flat 2D, NO cel-shading, NO anime style, NO painterly brushwork, NO cartoon outlines. Also NOT cheap plastic-toy CGI, NOT low-poly game-asset look, NOT oversaturated fake-specular rendering. Also NOT video game footage, NOT an in-game cutscene, NO HUD.
CUT DISCIPLINE: hard cut at every shot boundary listed below — do not render this as one continuous take. No idle pose held for more than 1–2 seconds anywhere; action continues until the final beat.
WORLD: A windswept highland moor at dawn, rolling golden grasslands, low mist clinging to the ground, distant rocky outcrops, soft overcast light breaking through scattered clouds.
CHARACTER: A composed young adult named Soren, weathered calm expression. Wearing a waxed-canvas field coat, leather falconry gauntlet, canvas trousers, lace-up boots, with a peregrine falcon perched on the wrist. Elongated stylized 9.5-heads-tall proportions.
CINEMATIC FALCONRY SHOT DESIGN (7 Filmic Cuts):
• SHOT 1 (0–2s | Macro Impact): Extreme macro close-up of leather-gloved fingers gently removing the falcon's hood, the bird's eye snapping open and alert.
• SHOT 2 (2–4s | FPV Pursuit): FPV camera launching upward with the falcon as it bursts off Soren's wrist into flight, wingbeats powerful and fast.
• SHOT 3 (4–6s | Obstacle Reveal): Wide shot revealing distant prey flushing from the grass far below. Rapid cut to Soren's sharp, focused eyes tracking the falcon's ascent.
• SHOT 4 (6–8s | Near-miss): Medium shot as the falcon folds its wings into a steep stoop dive, cutting through the air with incredible speed, mist trailing off its wingtips.
• SHOT 5 (8–10s | POV Insert): First-person POV from the falcon's perspective, ground rushing up fast during the dive.
• SHOT 6 (10–12s | Speed Ramp): Speed-ramp tracking shot as the falcon pulls up sharply and circles back toward Soren. Starts real-time, snaps to slow-motion as it flares its wings for landing, feathers rippling in golden light, then ramps back to real-time as it touches down on the glove.
• SHOT 7 (12–15s | Outcome Frame): Low-angle hero shot from the grass as Soren stands tall with the falcon settled calmly on his wrist, moorland mist drifting past in the dawn light. Hold on the final frame.
Weighty natural character and creature animation, realistic feather and wing physics, physically simulated canvas coat reacting to wind, filmic 24fps shutter, shallow depth of field. NOT flat 2D, no cel-shading, no anime style. Also not cheap plastic/game-asset CGI, not low-poly. NO superpowers, NO glowing magic, pure real wildlife behavior.