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AI Video Prompt: Pink Silhouette Assassin Anime Intro

A black assassin silhouette moves through thirteen pastel-pink cuts, manga panels, freeze frames and impact typography. Watch and copy the video prompt.

Prompt

The prompt is preserved in its original language. Copying does not translate it or generate a video.

Use the attached character reference (Image1) as the silhouette base. Create a pastel neo-noir teen-assassin anime title sequence, cut like a music video with hard, punchy edits (no crossfades). Style the character as a flat black silhouette against solid baby-pink gradients (blush pink, bubblegum, rose quartz, cotton-candy white), rendered in bold pop-art compositions with retro shōjo-manga panel breaks, chrome-and-neon accent lines, extreme close-ups on eyes/lips/weapon, and wide skyline or rooftop establishing shots. Alternate fast, kinetic action bursts (sprint, blade draw, spin-kick, hair whip) with hard freeze-frame beats — each freeze holding just long enough to read as a "poster moment." Use motion graphics throughout: speed-lines, halftone dot shading, comic-style impact bursts ("POW"-style but in soft pastel palettes), chromatic glitch flickers, and light streaks trailing off silhouette edges on transitions. Bold typography: chunky, rounded bubble-serif or Y2K-manga-style lettering (like sticker-text or magazine cutouts) slamming into frame on each hard cut, sometimes overlapping the silhouette, sometimes punched into negative space. Title cards should feel like collectible trading-card / vinyl-poster inserts — thick outlines, drop shadows, slight jitter/shake on impact. Finish with the character frozen in full silhouette against a solid baby-pink background as the title logo stamps in with a soft chrome shimmer and a light glitter-dust settle effect. Apply a light VHS/Y2K digicam texture throughout — subtle scan lines, soft chromatic aberration, occasional analog glitch/tracking-line flicker, and faint sparkle/bloom — for a nostalgic early-2000s music-video finish (instead of film grain/dust, since there's no rugged western texture here). BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut. Sneaker impacts, whooshes, glass shatters, window-slam hits and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.